I’m a filthy liar and a lazy man

Why lazy

Because it’s been a month since I touched Tanuki Tail. Today I took a look of what I was working on and maybe I’ll release a demo when I fix something that is quite wrong and has me a bit puzzled, which is the Z-sorting of sprites. It’s quite more complicated than one may thing at first sight.
Once I do that, the next step in the game is challenging. PAlib seems to be dying, EFS sucks… time to quit PAlib and port everything to pure libNDS and probably NitroFS. THEN I’ll work on game features. Like VIOLENCE. It’s a pending subject but very necessary.

Why liar

Because I said I was going to do stuff and I haven’t done them. Other than that I’m a very honest man. Honestly.

More

Lately I was thinking about making another game, alongside to Tanuki Tail, maybe a turn-based RPG (with a simple map engine, based on block-to-block movements like in pokemon). And got some ideas watching this video.

One Response to “I’m a filthy liar and a lazy man”

  1. Baro says:

    As for PAlib, I’ve checked and I only use:
    Sprite system (create, delete, set frames, set flips, spr-bg and spr-spr priorities)
    Background system (create, delete, scroll, parallax scroll). I use LargeBg although I was planning to use Rotating bgs sometimes. And probably 8bit, when drawing on the bottom screen but that was yet to implement.

    Set screen color
    set screen brightness
    the Waiting for the vertical blanking function (obviously, I don’t think anyone who uses PAlib doesn’t use PA_WaitForVBL())

    text system, but only in exceptions.

    Some mathematical functions that actually don’t matter and could have implemented myself (although I couldn’t have come up with that way of implementing Sin and Cos)

    Shouldn’t be too hard to make the port, and it may even be unnecessary.

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