In the programming part of the game, I haven’t been done nothing relevant lately. Fixing things here and there and rewriting the map creating function only to be rewritten when I do the map creation tool.
I’ve been doing some sprites. Front views of some characters, specially the demons. This is useful because it helps me realize what I should implement.
For example, check he big one. He’s 52×58, so its sprite will be 64×64, which is the maximum size allowed. All the animations will be limited to that square. Not too hard, but, is this the bigger an enemy can get? Answer is no. Bosses will be bigger. Probably other critters can be bigger. It’s easy as pie to associate each character with two different sprites, but I’m debating whether it could be a better idea, at least in some cases, to make enemies that are formed by various enemies. This is common in bosses in most games out there. Then I remembered that first designs of that big demon include a comically big hammer. So I could make an enemy that “carries” another enemy which is his weapon, and doesn’t collide with him (or with anything at all and just “harms”). I could go talking all day but well, the point is that design is going along and each aspect of the design helps in the design of the rest.
I’ve been writing the “script” of the game. nothing much to comment here, I’ll drop one of the scenes from the introduction, which will also work as a “tutorial of the basics
-> PLAYER JUMPS THE BOXES AND REACHES THE INNER SIDE OF THE GATE
>>The gate is a double door. Between them there’s a gadget that opens it.
-A lizard follows Pol. Pol looks at it. The lizard stops and then flees
POL: “And now… I am a Trojan Horse”
BARO: “Interact with things by pressing B. Try that gadget on the wall.”
POL: “Hello there! It’s me! Open Up!”
JULIE: “Pol… come on, don’t act so cool. It was me who wrote the code that is opening the door.”
USUI: “And I built the AkiPad you’ve plugged in the lock.”
BEAR: “You just plugged it in the wall, bro…”
POL: “Come on, guys, Let me enjoy this!”
COMPUTER: “SYSTEM EXCEPTION : UNIDENTIFIED SCRIPT”
POL: “Ouch, I think it broke.”
BEAR: “Y’know what I’d do, matey?”
POL: “Punch it?”
BEAR: “I would sooo punch it!”
USUI: “Nooo! Don’t!”
USUI: “The poor thing!”
-music stops. longer pause. music resumes
POL: “I love my job!”
BARO: “Pol’s specialty is not punching, but you can give it a try by pressing X”
->PLAYER PUNCHES THE COMPUTER LOCK
- Doors open
Also, that’s all by now folks
Categories : Graphics, Story, Tanuki Tail